AI Insights · Timothy · October 2022
Top 5 PVP Games on Android in Middle East Q3 2022
Explore the performance of the top 5 PVP games on Android in the Middle East during Q3 2022, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2022, the top 5 PVP games on the Android platform in the Middle East showed varying trends in downloads, revenue, and active users. Here’s a detailed look at the performance of these popular games, based on data from Sensor Tower.
Subway Surfers by SYBO Games saw a steady decline in weekly revenue, starting from around $2.1K at the end of June and dropping to approximately $1K by the end of September. Weekly downloads peaked at 110K in early August but fell to about 67K by the end of the quarter. The game maintained a robust active user base, peaking at 2.9M in early August before declining to 2.2M by the end of September.
Stumble Guys from Scopely experienced a significant increase in weekly revenue, starting at $4.8K at the end of June and reaching $32K by the end of September. Weekly downloads were relatively stable, averaging around 65K, with a slight decline towards the end of the quarter. The game’s active user base grew steadily from 259K at the end of June to 360K by late September.
Roblox by Roblox Corporation maintained strong weekly revenue, averaging around $150K throughout the quarter. Weekly downloads were consistent, averaging around 58K, with a slight decrease towards the end of September. The game’s active user base remained stable, peaking at 2M in late September.
Yalla Ludo - Ludo&Domino from Aviva Sun saw fluctuating weekly revenue, peaking at $433K in early September and dropping to $335K by the end of the month. Weekly downloads varied, reaching a high of 77K in mid-September and ending the quarter at 54K. The active user base saw minor fluctuations, maintaining around 600K users throughout the quarter.
Snake.io - Fun Snake .io Games by Kooapps Games showed modest weekly revenue, peaking at $130 in early August. Weekly downloads saw a downward trend, starting at 54K at the end of June and dropping to 46K by the end of September. The active user base remained relatively stable, averaging around 650K throughout the quarter.
For more detailed insights and additional data, visit Sensor Tower.